WHAT HAPPENS TOMORROW 2.0
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WHAT HAPPENS TOMORROW 2.0 :: Home
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MAIN
[ ]THE UNSPOKEN LAW (1 sub-board)
This is the portion of the site you must read if you plan to become a member of What Happens Tomorrow. In this board the rules, plot, and other important details dealing with our game will be kept.

77on Nov 15, 2009, 3:03pm
by ASHER
in CREDITS }{ a thanks to...
[ ]NEWS SIGNAL (1 sub-board)
All important updates and notices dealing with the site will be placed here for everyone to view. Whether it's concerning changes or an activity check, you'll find it here. We ask that you keep an eye out for any additions to this board, check back regularly.

13on Nov 29, 2009, 8:24pm
by sebastian wesley clarke
in WELCOME ALL, NEW & OLD...
[ ]ATTENTION CENTER
This is where you may come to voice opinions on something going on around the site, suggest something that may be helpful, or ask a question that you can't find an answer for anywhere else. One of the staff will stop by to see to you and answer.

00
[ ]MEMBER RESOURCE
Here at WHT we want to make you feel as welcomed as possible, become your rping family. So, we set up this area where members may feel free to share things with others. Whether it's pictures they are willing to share for certain pbs they've used, possible places they found useful, or even rping tips to expand your writing possibilities. Post them here for other WHT members to enjoy.

11
[ ]CHARACTER REGISTRATION
This is where you are expected to place your application, the form can be found here as well. Wait for acceptance before taking part in any roleplaying in the boards, and please be patient.

34on Dec 7, 2009, 10:45pm
by logan tyler blackburn
in BLACKBURN, logan tyler...
[ ]THE REVOLUTIONARIES (6 sub-boards)
Once your application has been accepted it will be moved here.

1627on Dec 13, 2009, 2:33pm
by ASHER
in PARKER, gabriel theodo...
[ ]CHAINED DOWN
All claims will be made and kept here.

33on Jul 7, 2009, 8:21pm
by ASHER
in STREET NAME CLAIM
[ ]PLOTTING CENTRAL (4 sub-boards)
Anything having to do with your plotting needs can be fulfilled right here. So, don't be afraid to drop in and start interacting with the rest of your fellow members. Make some new friends.

1566on Dec 29, 2009, 9:16pm
by amelia zoie vane
in THIS TILTED DOOR TO NA...
[ ]GANG DETAILS (4 sub-boards)
You've seen the basic descriptions of the gangs in the main board, but now's your chance to go a little deeper into what makes them tick. Such things as specific traditions, events, and anything else going on within the group can be found and placed up here by their designated leaders. Questions can be brought up as well.

417on Dec 20, 2009, 4:11pm
by gabriel theodore parker
in * MANIC RANKS ,
[ ]LIMITED COMMUNICATION (3 sub-boards)
Most things may be down but there are still ways to talk to each other. It may have been a while since you last bothered to use any of these forms of communicating, but it's better than nothing. It may even save your life one day.

00
[ ]INTRODUCTIONS
Just finished getting character accepted but want to meet other players a little more head on? Well, feel free to stop by and introduce yourself here. Not everyone knows each other, and you might find it interesting what you could share in common.

13on Dec 22, 2009, 6:02am
by gabriel theodore parker
in WHT AFFAIR.
[ ]GAME ROOM
Those games we all know and love can be played here. Feel free to start one up or join in one already going.

520on Dec 22, 2009, 1:24am
by dr. jekyll cohen
in HOT OR NOT?!
[ ]GRAPHICS NATION
You all know about these darlings, one of the best parts of making a character, having some lovely pics to go with them. This is where people may feel free to offer up their graphic making services or for members to request some. Be polite when requesting.

27on Dec 6, 2009, 8:36pm
by leah austria caulfield
in taking requests }{ open!
[ ]IDLE CHATTER (1 sub-board)
This is where all the general talking will take place, you may even find some specific topics around here. Feel free to stop by whenever you need a break from your threads or the likes.

24on Jan 8, 2010, 8:46pm
by amelia zoie vane
in LACKING A COMPUTER }{ ...
[ ]ADS AND AFFILIATIONS (3 sub-boards)
This is where you may post your advertisements. Guest friendly, as long as we have the ability to link back you're welcomed here.

223240on Feb 3, 2010, 8:56pm
by CYS ADMIN
in >>CONFESS YOUR SINS V.2<<
[ ]ARCHIVES (5 sub-boards)
All old posts, inactive character apps, and other threads will be moved here when they are no longer needed.

431575
CENTRAL
[ ]STREETS
The streets look more like the after picture of a battlefield, complete with shattered glass coating the ground and other pieces of the surrounding buildings covered in dust. Most of the time it'll be dead quiet, no more than the sounds of your own footsteps to keep you company. However, you'll find that it's a lot better than the blare of a gang vehicle passing on by you, or possibly not.

00
[ ]MALL
The building once filled with life and the social gatherings of people is now silent, save for the few wandering souls that wish to come on in. Most of the windows and displays are broken, evidence of those who decided to steal what was in the stores. It's now mainly a form of shelter, any real items of value or use have been snatched up. This place now holds a somewhat eerie feeling.

12on Dec 6, 2009, 1:20pm
by echo astrid fauve
in ECHO SHADOW ECHO SHADO...
[ ]PARK
It still holds the same purpose as before, a place meant for one to walk around and enjoy some peace. The grass is overgrown and the plants have reclaimed the right to grow as they see fit. It's a somewhat large area, a pond placed at one end along with a fountain or two spread out. It's not as clean cut and well kept as before, but it still holds the ability to keep some structure.

11on Dec 27, 2009, 9:16am
by alannah tallulah rivers
in * MY SECRET GARDEN }{ ...
[ ]ZOO
Once the attraction of little kids and anyone wishing to view the large range of animals the world had to offer, it has now taken on a more realistic appearance of a jungle. Most of the animals in the exhibits are now missing, but there are some that survive and now roam the area freely. It's not the wisest choice of location if you're just hoping to get away, you are more than likely to run into a poisonous snake on your walk through.

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[ ]RESTAURANTS
No longer here to serve to it's customers, you can find these places of dining and fine food stretched out all over the city. Some of them look far more trashed than others, it depends on how far you travel. Any food that has been left inside wouldn't be in your best interest to try ingesting. Oddly, most knives are missing.

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[ ]CEMETERY
It's a horrible sight when you see a place of peace and resting so horribly destroyed. Most makers are broken and some are gone completely, angel statues are missing parts and names are now hard to read. Some areas are still flooded with water, and one can only guess what has happened to the coffins laying beneath the dirt floor. Some people still come, despite the difficult task of locating anyone that was dear to you before everything.

12on Dec 23, 2009, 5:12pm
by amelia zoie vane
in OCCUPY MY BRAIN [amelia]
OUTSKIRTS
[ ]AIRPORT
Hell, that's the only way you could describe a sight like this, a good portion of the area scorched black from the fires. Various parts of planes can be scattered around, crash landings from when they originally fell out of the sky. It's been a while now, but it still looks as horrid as ever. The main building is now windowless, half of it destroyed by a plane that decided to make it a landing pad.

14on Dec 28, 2009, 2:48am
by nathaniel cassius everett
in EYES ON FIRE; }{ open
[ ]SUBURBS
A nice place to live out one's life, it's now just further evidence to the destruction the boom brought about. Most of the houses are ransacked and broken down, raided for whatever they had by the neighboring gangs. Every once in a while you'll find rogues or independents who hop from house to house, not willing to stay long enough to have a gang member come knocking down the door. The yards are littered with junk, and the once pristine picture of family living has been almost entirely ripped away.

00
[ ]PRISON
A picture of pure fear where it was once meant to make it's people feel safe, protected from those few that weren't considered fit for normal society. However, if broken walls and fences, it offers no sense of control now. Any of the prisoners kept inside are now gone, taking the chance they had to overpower the guards and take off. It's a mystery exactly where they are now, but it's one guess that they are still wandering the streets of Seattle.

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[ ]HARBOR
It appears like a complete mess now, the water level has risen and some of the docks are missing. Most of the boats floated off or were crashed onto the shore. It's rare, but you may find a one that is still in ok shape, though we wouldn't suggest getting close enough to find out exactly who it belongs to.

00
[ ]FOREST
It's a wonder how anything so full of life would still exist, continuing to grow in a world that has come to a halt. It expands from the last of the city limits all the way to the wastelands. Truthfully, it's not the best place to go venturing through, not with the prison not too far from it's shadowed trees.

11on Jan 27, 2010, 12:56am
by nathaniel cassius everett
in * one bloody hell of a...
[ ]WASTELAND
It's a wonder why anyone would wish to venture this far past the city borders. It looks very much like a war zone, though that's not far from the truth after the first few months of fighting that went on. Some areas are completely leveled, and others have small signs of what it once looked like. It's a long while before you ever hit another fairly intact city, we don't suggest trying.

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THE LINE
[ ]TIME JUMPING (2 sub-boards)
Ever had a moment in your life that you just wanted to go to and play out? Well, that's where this place comes in to make that a possibility. Relive a memorable time in your life or get stuck in a bad memory that doesn't seem to leave you alone. If the past isn't your scene then feel free to take a look into your future and see what you'll be doing years from now. There's always a place and time we hope to reach out for.

00
[ ]DREAMSCAPES
Sleep leaves room for dreams, and sometimes those dreams are so real you can almost touch them. Everything plays out in an eeriness that isn't rational enough to be real but isn't crazy enough to be anything else. This is where you can see what happened last night, when you were sleeping peacefully in your bed and the rest of the city ceased to exist.

12on Jan 9, 2010, 11:59pm
by amelia zoie vane
in ENTROPY AT THE EQUILIB...
[ ]IC CBOX
[image]

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NORTH - CZAR
[ ]OFFICE BUILDING - CZAR HQ
While most of the taller skyscrapers have fallen down around it, in the midst of a labyrinth of destruction is one of a few remaining structures. The old office building is maybe ten floors high with the uppermost floors being barely usable. While the outside appears dull and degraded, inside the Czars have renovated into a somewhat trendy industrial loft style with stolen furniture and a few uncompromised pieces of technology. This is the head quarters for the Czars, who meet here often to discuss and plan. While a few floors are devoted only for workspace, the rest is a community hub. Many of the Czars congregate to eat cooked meals here or enjoy each other’s company. Many of the members have their own cramped rooms out of old offices, but no new and untrained recruits are allowed to stay on the premises without supervision by their superiors. This is all in an effort to keep security tight and prevent leaks of information.

00
[ ]CLUB
The Czars have kept up the old nightclub which barely made it out of the destruction intact. The club is shabby and dim, but still the center for where most of the Czars keep their looted liquor, cigarettes, and other contraband. Many members call it “the doctor’s office” because most of the hard healing goes on in the back rooms. But in the front, many Czars like to celebrate their accomplishments and let loose. On nights when the power is strong, the old DJ booth roars to life with many catchy tunes from the days of old and the torn leather booths along the edges are reserved for those of higher authority who prefer some privacy to deal.

00
[ ]WAREHOUSES
The warehouses are the Czar’s greatest area for storage; of both machinery and humans. Most of the warehouses were hardy enough to make it through the destruction and the Czars have put them to good use. The warehouses hold their artillery, looted items, cars, and any machinery or item of interest. The highest authorities, such as leader and second, have their own warehouses converted into discreet homesteads. The newbie barracks and training grounds are also here, which is where the new recruits are required to stay together. Some warehouses are also used for imprisonment, punishment, or torture. Don’t get lost.

00
[ ]POWER COMPANY
The power plant is the Czars’ greatest asset. This huge facility at the northernmost point controls what’s left of Seattle’s electricity. Other gangs are forced into agreements and trade in order to have their power remain on; one of the reasons why the power plant is where most of the gang-wars stem from. The complex is huge; a forest of massive iron towers and thick wiring. Some of the towers have fallen and wiring buzzes along the floor. The best advice is to not go out there in the rain – or else risk ending up like some of the fried corpses still sizzling about.

00
[ ]BROKEN SPACE NEEDLE
It’s a sad sight to see one of the nation’s most iconic images broken in half, the top displaced a few miles from the base – sticking out of the ground like a crashed alien spaceship. The area surrounding the space needle is mostly abandoned, save for the occasional marked grave. It’s quiet out there, a good place to get away from the rigorous Czar life. Many come out there to conte
their existence in the stillness, or find time to play with a friend.

00
EAST - VALOR
[ ]CITY HALL - VALOR HQ
This one building sums up everything Valor stands for, once used to discuss the well being of the city and what they could do for it. It's now the home of the members of Valor, kept safe by guards that are meant to kept those undesirables out. Half of it was left shadowed, the lights going out at one end, but the members have been able to fix up as much as they can. They hold their regular meetings in the many offered rooms and try to debate ways of achieving a better life for the rest of Seattle. The true purpose of the building no longer matters, but Valor is attempting to revive the use of an actual structure control once more.

00
[ ]BANK
The building has an appearance of a fort, windows shattered and the doors broken. Luckily, most of the structure was constructed with brick and iron, the doors replaced once Valor took it. The money and valuables it guarder are still there, only as a reminder to how worthless they are now. The vault is mostly used for Valor's collection of weapons, treated mainly as a base for offensive and defensive operations. It's heavily guarded, only members making it farther than the entrance.

00
[ ]LIBRARY
This library has a life all it's own, strange in design and overly large. It was able to stand the force of the disasters so far, though Valor still walks lightly through it. It's been state that there are eleven floors in this particular building, each with their own use which have now been changed to fit it's new purpose. There's a garage level underground, and it's a mystery as to it's use now. It's certain that the books still remain inside, as well as any information or files that have to do with the city itself.

00
[ ]UNIVERSITY
Valor has really seemed to attempt to take on as much ground as possible, snatching up this place formerly meant for education. A massive fountain sits in the middle of the surrounding buildings. One half of one of the buildings is gone, appearing to be the science wing where chemicals may have spilled together. It appears like most buildings do, but is still watched over as well as Valor can offer.

00
[ ]POLICE DEPARTMENT
The police department was quickly taken over by Valor, not only recognizing what it once stood for but also the amount of weaponry it held behind it's walls. The building is long, and it still seems to house some police units in it's garage. However, it no longer stands for the use of the city, but rather stands as a building of morals for the gang members.

00
WEST - VIRTUOSO
[ ]ART MUSEUM - VIRTUOSO HQ
A place of appreciation for some life's most wonderful pieces of art, it's now serves as the main focus of the Virtuoso. It's been fixed up to reflect their more refined and artistic nature, and some of the exhibits have been kept in good condition. It doubles as their base of control, a building that serves as the center of their life.

00
[ ]STADIUM
This stadium is a large and intimidating structure, one that the Virtuoso were quick to get their hands on. It did take on a beating from the events, but it seems to be looking up now that it's under the care of actual people. Once used to house the sports games and the likes, it's now used for the gang's own means.

00
[ ]RITZY HOTEL
The only hotel in Seattle that can actually be called luxurious, though that definition has lowered a considerable amount. It's now claimed as their territory, housing their members and taken care of by those who are appointed. The inside look a lot better than the outside does, seeming to have been worked on since the time that has passed. However, it's something only a Virtuoso member will ever see or experience.

00
[ ]WATER COMPANY
It's a decent sized building that's main use is the control of the city's water supply. Made of brick and fairly reserved from the wandering eye, everything goes on behind these walls. Now it's the property of the Virtuoso and they run it as they see fit, following the system of trades and bargains for their supplies.

00
[ ]BOTANICAL GARDENS
This particular place was mostly destroyed when the Virtuoso first arrived, but it's been brought back to life by some of their talented members. Caring for a large variety of plants, it reflects the appreciation of beauty which Virtuoso stands for. It's full with paths, stairways, bridges, and archways. It's quite an odd sight against a city of black and gray, the color contrasting greatly against the impersonation of death the city seems to be doing.

00
SOUTH - MANIC
[ ]HOSPITAL - MANIC HQ
The hospital looks like it's own hell, showing the signs of the extreme use it was put through just a year back. However, the Manics have taken control since then and have turned this house of care into one of insanity. It's extremely creepy, seeing as some halls are left without light and most flicker. There are many floors, along with the usual cafeteria and wards. The rooms are now treated as the personal rooming of the gang members, claimed in a variety of ways. The members of Manic don't seem too bothered living in the building, and even have taken control of the medical supplies that were left behind. The morgue is one area that people would rather not know what's been turned into.

211Yesterday at 7:58pm
by lesley donovan harper
in LIKE IT NEVER HAPPENED...
[ ]AQUARIUM
This structure is massive in width and height, windows broken and the walls spray painted with crazed words only a Manic could think up. Inside you'll be surprised to find that some of the tanks still hold life, notably the more dangerous variety. It seems the gang have charged some with watching over their little fishy friends and keeping them fed. The play of light off the water keeps the Manics happy, and they have a tendency to dunk people in the tanks that they don't fancy too much. Children with dangerous pets.

00
[ ]BOWLING ALLEY
More activity is had here than anywhere else, considering that most of the members are either young or overly eccentric. It still looks pretty beat up from the outside, but the gang could truly care less about that. What matters is that the inside is kept in perfect condition, the bowling lanes fixed up and the mini arcade inside kept running. Most Manics are found here socializing in a more peaceful manner than what they do on the streets.

00
[ ]TRAIN YARD
The train yard looks a lot more hazardous than it first did, some of them now flipped over. Most of it is still in fine condition if you take into consideration it was already being neglected before the big boom. The tracks seem far more dangerous to walk on now, what with rail spikes coming loose and the slippery state they take on when it rains. Most Manics just like to hang around here, lazying about as they try to recover from a possible bad trip.

00
[ ]THE UNDERGROUND
The Underground is the Manics most prized building, appearing to be one large bomb shelter turned into a night club at some point. There's only one entrance and the door is made out of a strong material that ensures no normal human would be able to open it themselves. You'll find that the inside is furnished with seats, tables, and even beds. A large space is kept empty as their dance floor, complete with a large range of lights and makeshift DJ booth. There's another small room in the bunker, one that only the leader of Manic seems to have access too. It seems a bit frightening that at any point they could be locked in, but the gang either trusts their leader or are too far in their own worlds to care.

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